Interactive
Shark Pledge Wall
Details
Client: Australian Museum Platforms: Touch Screen Interactive Made with: UnityThe Shark Pledge Wall is an interactive designed for the Australian Museum's Sharks Exhibition.
Its purpose is for visitors to ask themselves what they can do to help shark preservation and well-being.
A series of twelve facts outline things a person can do in their everyday life to assist.
Examples are not using skincare products that contain squalene or shark liver oil, buying sustainably sourced seafood, supporting a ban on shark fin trade, and many more.
The user is then asked to pledge five things that they will do to contribute to shark preservation. Once they have submitted, the bubbles on the results screen will update adding their votes to the tally of all visitors to the Exhibition. This tally remains constant through the whole exhibition period and the results will give a snapshot of what the public thinks are the most important/achievable things they can do for sharks.
After a six-month exhibition in the Australia Museum, the Sharks exhibition will be travelling around the world for five years.
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James Cameron’s Challenging the Deep
Details
Client: Australian National Maritime Museum Platforms: Oculus GO Made with: UnityJames Cameron’s Challenging the Deep was an exhibition showcasing Cameron’s achievements in ocean exploration, film, and pushing man to the extremes of the earth. We took the design from the client for the interactive kiosk and using Unity 3D, created a 3D animated touch screen experience for the DEEP SEA CHALLENGER as part of the Australian National Maritime Museum’s James Cameron – Challenging the Deep exhibition.
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Krait VR
Details
Client: Australian National Maritime Museum Platforms: Oculus GO Made with: UnityCustom built museum interface solution for Sydney-based studio Luscious. The 360° VR experience included a tour of a Japanese trawler, The Krait, which was instrumental in Australian WWII efforts. Played on headsets by visitors to The Australian National Maritime Museum as well as The National Museum of Singapore, the seven minute guided 360° VR tour afforded viewers an opportunity to explore the boat while it sails around Sydney Harbour.
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Maccas Farm to Table VR
Details
Client: The Construction Site Platforms: Oculus GO Made with: UnityThe McDonalds VR Story is a virtual reality experience showing the faces behind the farms of the fast food giant. The client required a VR experience that could be played through the Oculus Go, that could be played in public spaces with minimal instructions and technical knowledge, as well as ensuring the user could not exit the application or go to any other app on the device. We side-loaded a custom app build and set the unit up as a kiosk – one that restricts the units functionality to only ever running the app, even after a power down.
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Arival NFL AR POC
Details
Client: Arival Platforms: iOS, Android Made with: UnityIn conjunction with Arival, we were tasked with finding an a way to gamify sport data in a fun and new way. NFL was chosen as it presents a huge amount of stats as well as enough breaks in play to allow users to enjoy the app without missing any of the live on screen action. The concept was prototyped using Unity 3D, allowing rapid iteration and testing of ideas before going to a closed test group for Superbowl LII. Using your mobile device, you could augment a virtual field and stadium upon which all plays were shown in near real-time in a dynamic and novel way. Points were awarded for correctly predicting the outcome of a drive – weather it would be a touchdown, field goal or other result. On top of this were modifiers such as who would score, from where on the field, and more that added to your point tally. These points were used to show your skill on a leaderboard and prizes were allocated to the top players.
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Surprise Cakes
Details
Client: Ann Reardon Platforms: iOS, Android Made with: UnitySurprise Cakes was a collaboration with Ann Reardon of “How To Cook That” YouTube fame. Ann’s channel is about cakes. Not just any cakes, but amazing multi-tiered and eye popping wow. Therefore it seemed fitting that we enhanced these even further through the magic of augmented reality Built in the early days of AR, the technical challenges were as much part of the experience as the final execution of the app. Nevertheless, the final result was something that was a hit with the audiences immediately. There were four different markers you could put on your cake, and then through an ipad or smartphone, the cake would come to life with dragons, pirates, fireworks, horses and more coming out from the cake. The icing on the app was the ability to then take a snapshot through the device and post to social media