Alberto Santiago


Unity game developer with 7 years experience, developed and self-released an indie game for Nintendo Switch, Xbox One, and Steam. The game GoatPunks has gone on to win several accolades including ‘Best in Gaming Showcase – Unite Sydney 2019’, ‘Winner of Best Game Physics – Intel Level Up 2016’, ‘Nomination for best Multiplayer game – SXSW 2016’. This project set out on technical endeavours that dived into asynchronous AI, adaptive bots, local and online multiplayer, console development, and variety of unique game mechanics that have never been tried before. Artistically the style explored a hand painterly aesthetic, borrowing from Japanese animated cinema fused together with dynamic 3D elements. The journey was an attempt to unify both artistic and programming skillsets into one ambitious project.

Previous experience includes 12 years of working in all facets of the 3D animation industry, from modeller of both organic and rigid body shapes, texture/surfacing artist, physics simulations, VFX, rigging, and lighting. Projects include a variety of works from Game Cinematics to TVCs and Feature Films.

Unity3D ( AI, multiplayer, console, mobile, level editors, game mechanics and design, physics, tools )
Unreal Engine ( Blueprints, World creation, Local multiplayer, VR )
Coding languages ( C#, Objective C, JavaScript, PHP, MySQL, REST, nodeJS )
Maya ( Modelling & Texturing )
3DSMax ( Modelling, Texturing, Rigging, FX, Cloth, Lighting, Rendering, Animation )
Blender ( Modelling, Sculpting )
AfterEffects ( Motion GFX, Compositing )